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UpgradedPlaneAxe

A painted plane axe with applied glass shards and feathers

Upgrades (Verbesserungen) wurden in Version v0.08 eingebaut und können verwendet werden, um die Geschwindigkeit und den Schaden verschiedener Waffen und Werkzeuge dauerhaft zu erhöhen, temporäre Gift- und Feuer-Upgrades hinzuzufügen oder sogar eine Taschenlampe an einigen Waffen anzubringen.

Gameplay[ | ]

Inventory Crafting

The upgrade process as seen in the inventory

Dieses Video beschreibt alles, was du über Upgrades (Verbesserungen) wissen solltest und vieles mehr:

Der Status der aktuell ausgewählten Verbesserung wird als Balken unterhalb der Bastelmatte in den Farben der Statistik angezeigt: Blau zeigt Geschwindigkeitsupgrades an, während Schadensupgrades als gelber Teil des Balkens angezeigt werden.

Ab Version v0.15, gibt es maximal 30 Upgrades, die ein Spieler zu einer Waffe oder einem Werkzeug hinzufügen kann.

  • Es können Kombinationen dieser Upgrades vorgenommen werden.
  • Für eine ausgewogene Waffe mit verbesserter Geschwindigkeit und Schaden, füge 15 Federn und 15 Zähne hinzu. Dies fügt 0,75 Schaden und 0,75 Geschwindigkeit hinzu.
  • Um den größten Schaden zu erhalten, ohne die Standardgeschwindigkeit der Waffe zu opfern, füge 15 Schnaps und 15 Federn hinzu. Das fügt 2,25 Schaden und 0 Geschwindigkeit hinzu.

Geschwindigkeits Verbesserung[ | ]

Speed-Upgrades sind auch als Feder-Upgrades bekannt, sie sind permanent.

  • Federn + Harz erhöht die Geschwindigkeit, was die reine Angriffsgeschwindigkeit der Waffe erhöht und gleichzeitig den Schaden verringert.
  • Feder: 0.1 Geschwindigkeit, -0.05 Schaden
1
IconSpeedUpgrade
=
1
IconFeather
+
1
IconSap
+
IconDownArrow
Geschwindigkeits
Verbesserung
Ferdern Baumharz Eine dieser
Waffen
1
IconPlaneAxe
1
IconCraftedAxe
1
IconRustyAxe
1
IconModernAxe
1
IconSpear
1
IconCraftedClub
1
IconUpgradedStick
1
IconMachete
1
IconTennisRacket
1
IconClub
Flugzeugaxt Steinaxt Rostige
Axt
Moderne
Axt
Schwacher
Speer
Handgemachte
Keule
Aufgewerteter
Stock
Machete Tennisschläger Keule

Schadens Verbesserung[ | ]

Schadens-Upgrades sind auch bekannt als Zahn-Upgrades, sie sind auch permanent.

  • Zähne + Baumharz erhöht den Schaden, was die Schaden der Waffe erhöht aber gleichzeitig die Geschwindigkeit verringert.
  • Zahn: 0,1 Schaden, -0,05 Geschwindigkeit
1
IconDamageUpgrade
=
1
IconTooth
+
1
IconSap
+
IconDownArrow
Schadens-
verbesserung
Zahn Baumharz Einer der
folgender
Waffen
1
IconPlaneAxe
1
IconCraftedAxe
1
IconRustyAxe
1
IconModernAxe
1
IconSpear
1
IconCraftedClub
1
IconUpgradedStick
1
IconMachete
1
IconTennisRacket
1
IconClub
Flugzeug-
axt
Handgemachte
Axt
Rostige
Axt
Moderne
Axt
Schwacher
Speer
Handgemachte
Keule
Verbesserter
Stock
Machete Tennis-
schläger
Keule

Schadens+ Verbesserung[ | ]

!Sind im Moment nicht verfügbar!

Damage+ Upgrades sind auch als Glas- oder Alkohol-Upgrades bekannt, auch diese sind permanent.

  • Alkohol + Baumharz wird in Glasscherben umgewandelt. Glasscherben erhöhen den Schaden doppelt so stark wie Zähne, verringern aber auch die Geschwindigkeit der Waffe doppelt so stark.
  • Glas: 0,2 Schaden, -0,1 Geschwindigkeit
1
IconDamagePlusUpgrade
=
1
IconBooze
+
1
IconSap
+
IconDownArrow
Schadens
Upgrade+
Alkohol Harz Eine dieser
Waffen
1
IconPlaneAxe
1
IconCraftedAxe
1
IconRustyAxe
1
IconModernAxe
1
IconUpgradedRock
1
IconCraftedClub
1
IconUpgradedStick
1
IconMachete
1
IconTennisRacket
1
IconClub
Fulugzeug
Axt
Hergestellte
Axt
Rostige
Axt
Moderne
Axt
Aufgewerteter
Stein
Hergestellte
Keule
Aufgewerteter
Stock
Machete Tennis
Schläger
Keule

Waffen Statistik Rechner[ | ]

Feuer Verbesserung[ | ]

Fire upgrades were originally added in v0.08 with Stoff only upgrades. In update v0.32, players were able to add Stoff and Alkohol, which increases the benefits by up to 3x times the burn length and swing amount. You can combine a weapon and Stoff for a temporary fire upgrade, which can make the upgraded item serve as a light source, a heat source to prevent cold damage, and a way to set enemies on fire. The weapons you can grant the temporary fire upgrade with Stoff (and Alkohol for extended burning duration) Include the moderne Axt, aufgwerterter Stock, handgemachte Keule, rostige Axt, Flugzuegaxt, and Steinaxt. When pressing and holding the hotkey to activate the Feuerzeug (default L), you can light the upgraded weapon or tool on fire.

IMPORTANT: If you apply 30 upgrades to any of these weapons, you will no longer be able to attach Alkohol for a fire upgrade.

1
IconFireUpgrade
=
1
IconCloth
+
IconDownArrow
Feuer
Verbesserung
Stoff Eine dieser
Waffen
1
IconPlaneAxe
1
IconCraftedAxe
1
IconRustyAxe
1
IconModernAxe
1
IconCraftedClub
1
IconUpgradedStick
1
IconClub
Flugzeug
Axt
Stein
Axt
Rostige
Axt
Moderne
Axt
Handgemachte
Keule
Aufgewerteter
Stock
Keule
´

Adding Alkohol to a fire upgrade will triple burn duration and slightly increase light intensity

1
IconFireUpgradePlus
=
1
IconCloth
+
1
IconBooze
+
IconDownArrow
Feuer
Verbesserung+
Stoff Alkohol Eine dieser
Waffen
1
IconPlaneAxe
1
IconCraftedAxe
1
IconRustyAxe
1
IconModernAxe
1
IconCraftedClub
1
IconUpgradedStick
1
IconClub
Flugzeug
Axt
Stein
Axt
Rostige
Axt
Moderne
Axt
Handgemachte
Keule
Aufgewerteter
Stock
Keule
´

Bug: In the current version you cannot attach Alkohol as fire+ upgrades to any of the weapons/tools.

Fire Upgrade Mechanics[ | ]

To attach fire upgrades to an applicable weapon (see the below table), right click on that weapon, this will place it on the crafting mat. Right click on Stoff, then click the cogwheel to combine. If you wish to upgrade it further, right click on one Alkohol, then click the cogwheel to combine.

  • It does not matter how much Alkohol you add to a weapon, it will last the same amount of swings. For instance, the modern axe will last 21 swings before it gets removed if you had 1 Alkohol or 7 Alkohol.
  • It doesn’t matter how many times a weapon with Stoff or Stoff and Alkohol gets extinguished. Extinguished meaning, going into water, standing in rain, or putting it into your inventory the timer will keep getting paused and it won't remove the upgrade.
  • Entering water, standing in rain, or changing weapons wont remove fire upgrades from that weapon, the Alkohol will still be there.
  • Adding Stoff to a weapon, once it is lit, adding Alkohol won't do anything, it will waste the Alkohol.
  • Adding Stoff to a weapon, once it is lit, adding Stoff will restart the timer and swing count
  • Adding Stoff and Alkohol to a weapon, once it is lit, adding another Alkohol won't do anything, it will waste the Alkohol.
  • Adding Stoff and Alkohol to a weapon, once it is lit, adding Stoff to the weapon will remove the Alkohol. Adding Stoff will restart the timer and swing count to the Stoff only amount.

Fire Upgrade Stats[ | ]

  • Swinging weapons reduces the time they burn for. Each swing takes a percentage off the burn length, based on how long it burns for combined with how many swings it can make before being being removed.

For example, a modern axe with Stoff only will swing 7 times or burns for 110 seconds before being extinguished. Based on this information, 110 divided by 7% is 14.2 which is the percentage each swing will take off the burn time which is around 15 seconds in this case. If you add Stoff and Alkohol to the modern axe, it will swing 21 times or burns for 300 seconds. 300 divided by 21% is 4.7. Therefore, each swing removes 4.7% off the burn time. Which is around 14 seconds. This is around the same amount of time as Stoff only but you have an extra 190 seconds to play with. Basically, the higher the percentage number, the worse it is. For example, the rusty axe with and without Alkohol has the highest percentage. Making it the worst weapon for burning or fire upgrades.

  • It is unknown if adding more than one bottle of Alkohol increases the fire damage. (Confirmation needed)
  • As you can see the percentage rates differ quite a lot between no Alkohol and Alkohol attached. There is also a fair bit of difference between the weapons themselves.
  • Adding more than one bottle of Alkohol has no effect on the burn length of a weapon or how many swings it can make before being extinguished.
Burn Length Seconds Swing Amount Swing % off burn time
Weapon Stoff Only Stoff + Alkohol Stoff Only Stoff + Alkohol Stoff Only Stoff + Alkohol
Modern Axe 110 300 7 21 14.2% 4.7%
Upgraded Stick 240 720 8 24 12.5% 4.1%
Crafted Club 110 300 9 25 11.1% 4.0%
Rusty Axe 80 180 3 11 33.3% 9.1%
Plane Axe 50 120 4 14 25.0% 7.1%
Crafted Axe 90 240 4 13 25.0% 7.6%
Upgraded Rock * * * * * *
  • The aufgewertete Stein can accept fire upgrades though it will set you on fire. It is pointless to test the lengths for this reason.

Gift Verbesserung[ | ]

Poison upgrades are temporary upgrades for specific weapons that was added in v0.69.

Poison upgrades appear to have the same effect as poison arrows, in that they provide a damage over time effect, whilst slowing the enemies movement and attack speed. They have a set amount of hits before wearing off. Hitting trees or stick trees will also take off the poison upgrade. It appears only bladed and piercing weapons can accept these upgrades.

1
IconPoison
=
4
IconTwinberry
ODER
4
IconSnowberries
ODER
1
IconAmanitaMushroom
ODER
1
IconJackMushroom
+
IconDownArrow
Vergiftung Heckenkirsche Schneebeere Fliegenpilz Dunkler
Ölbaumtrichterling
Eine dieser
Waffen
1
IconPlaneAxe
1
IconCraftedAxe
1
IconRustyAxe
1
IconModernAxe
1
IconSpear
1
IconUpgradedSpear
1
IconKatana
1
IconMachete
Flugzeugaxt Handgemachte
Axt
Rostige
Axt
Moderne
Axt
Schwacher
Speer
Verbesserter
Speer
Katana Machete
Version Changes
v0.70 Poisoned weapons will now display a visual
v0.69b Fixed weird visual on the held poisoned plane axe
v0.69 You can now poison most weapons by combining them with poison berries, or poison mushrooms.

The list of possible recipe displayed while combining ingredients on the crafting mat now shows only distinct entries (ie: 3 recipes yield a poisoned plane axe, it will display “Poisoned Plane Axe” only once instead of 3 times)

Taschenlampen Verbesserung[ | ]

Flashlight upgrades won't increase the stats of a weapon, though it will help you to see in dark areas whilst utilizing these applicable weapons.

1
IconTorchUpgrade
=
1
IconTorch
+
1
IconElectricalTape
+
1
IconChainsaw
ODER
1
IconModernBow
ODER
1
IconCraftedBow
ODER
1
IconFlintlockPistol
Taschenlampen
Verbesserung
Taschenlampe Isolierband Kettensäge Moderner
Bogen
Handgemachter
Bogen
Flintlock
Pistole
Version Changes
v0.71 Flashlight upgrades added to the game

It is now possible to tape plastic torches onto the bows, the flintlock and the chainsaw

Paint Upgrade[ | ]

Painting a weapon isn't technically an upgrade, though it is altering the weapon. It does not increase any stats or change the weapon any in way except it's color. Only the plane axe, upgraded stick, and upgraded rock can have their weapons color changed. They require the paints be crafted first:

1
IconBluePaint
=
2
IconBlueberry
+
1
IconSap
Blaue
Farbe
Blaubeeren Baumharz
1
IconOrangePaint
=
2
IconMarigold
+
1
IconSap
Orange
Farbe
Ringelblume Harz

Once the paints have been crafted, they can be attached:

1
IconBluePaint
=
1
IconBluePaint
+
1
IconPlaneAxe
ODER
1
IconUpgradedRock
ODER
1
IconUpgradedStick
Blau
gefärbte
Waffe
Blaue
Farbe
Flugzeugaxt Aufgewerteter
Stein
Aufgewerteter
Stock
1
IconOrangePaint
=
1
IconOrangePaint
+
1
IconPlaneAxe
ODER
1
IconUpgradedRock
ODER
1
IconUpgradedStick
Orange
angemalte
Waffe
Orange
Farbe
Flugzeug
Axt
Verbesserter
Stein
Verbesserter
Stock

Placing Upgrades[ | ]

  • When placing weapon upgrades, you can change the angle of the teeth/glass/feathers being placed, but the angle has no impact on the performance of the weapon.
  • Changing the angle when placing teeth has little visual effect due to their small size.
  • After putting feathers on a weapon, if you then attach Stoff and light it, the feathers will not burn off.
  • You are unable to attach feathers or teeth to the upgraded rock, it will only accept glass shard upgrades.
  • The weak spear can be upgraded with feathers and teeth, but it does not accept glass shard upgrades. When you attempt to combine a bottle of Alkohol and sap with a weak spear, the cogwheel will appear, but when you click on the cogwheel the weak spear falls onto the crafting mat and you don’t get the upgrade. You will waste one sap and one bottle of Alkohol if you try, so it's best to avoid attempting altogether.
  • When converting the weak spear into an upgraded spear, the upgrades don't carry over to the upgraded spear as it cannot be enhanced with.
  • If you throw your enhanced weak spear and lose it, you can craft another one and your upgrades will reappear on the new weak spear.

Removing Upgrades[ | ]

To remove upgrades from a weapon, right click on the weapon you wish to remove the upgrades from, this will place it on the crafting mat. Place your cursor over the weapon, a letter C should appear. Press C to remove the upgrades.

  • When removing upgrades, you will lose all the sap you spent on upgrading that weapon. You will also only receive 40% of the upgrades back of what you spent.

For example: 10 feather spent will return 4 feathers, 10 teeth spent will return 4 teeth, and for 10 Alkohol spent, will return 4 bottles of Alkohol.

  • You cannot remove single upgrades from a weapon, you can only remove every upgrade attached to that weapon.
  • You cannot remove fire upgrades from a weapon, though this isn't an issue, as they are not permanent upgrades.
  • Removing glass upgrades is different to removing feather and teeth upgrades. When removing glass upgrades, it can pay to have no Alkohol in your inventory. If you were to remove 30 glass upgrades, this would return 12 bottles of Alkohol. The problem with that is you can only carry 7 Alkohol. Therefore, you will lose a lot of Alkohol, but you will lose all the refunded Alkohol if you have 7 Alkohol in your inventory. Smashed glass is returned into its bottle form with alcohol inside.

The table below outlines what you received back for each number of upgrade removed. Glass is different because you can only hold 7 Alkohol. All other Alkohol will be lost beyond 7.

Removing Feathers & Teeth Removing Glass
Amount

Attached

Amount

Returned

Amount

Lost

Amount

Attached

Amount

Returned

Amount

Lost

1 0 1 1 0 1
2 0 2 2 0 2
3 1 2 3 1 2
4 1 3 4 1 3
5 2 3 5 2 3
6 2 4 6 2 4
7 2 5 7 2 5
8 3 5 8 3 5
9 3 6 9 3 6
10 4 6 10 4 6
11 4 7 11 4 7
12 4 8 12 4 8
13 5 8 13 5 8
14 5 9 14 5 9
15 6 9 15 6 9
16 6 10 16 6 10
17 6 11 17 6 11
18 7 11 18 7 11
19 7 12 19 7 12
20 8 12 20 7 13
21 8 13 21 7 14
22 8 14 22 7 15
23 9 14 23 7 16
24 9 15 24 7 17
25 10 15 25 7 18
26 10 16 26 7 19
27 10 17 27 7 20
28 11 17 28 7 21
29 11 18 29 7 22
30 12 18 30 7 23

Damage Comparison[ | ]

This table outlines the amount of hits with each weapon it takes to kill a Painted Cannibals on hard mode. Keep in mind, this table does not take other variables into consideration such as speed, energy, other enemies around at the time, etc.

Weapon 30 Feather Upgrades 30 Teeth Upgrades 30 Glass Upgrades
- 20 STR 99 STR 20 STR 99 STR 20 STR 99 STR
Modern Axe 18 8 12 6 10 5
Upgraded Stick 137** 52 34 16 21 11
Crafted Club 17 9 13 7 15 5
Rusty Axe 17 9 14 7 12 5
Plane Axe 28 14 17 9 15 7
Crafted Axe 22 10 22 7 16 6
Upgraded Rock - - - - 12 5
Tennis Racket 138** 51 34 16 23 11
Spear 78** 28 28 13 - -
  • ** Due to the low damage, high hit amount, and enemy health regeneration. These weapons were very ineffective at killing so the numbers will vary around these amounts. All other numbers are very accurate.

Known Bugs[ | ]

  • When saving and reloading a game, the upgrades from a weapon may disappear[confirmation needed].

Update History[ | ]

Version Changes
v0.72b Fixed missing plane axe speed upgrade
v0.72 Fixed battery level able to fall below 0% when flashlight is taped to a weapon

Fixed incorrect text for listed taped light recipes when adding a plastic torch to the crafting mat

Fixed issues with rusty axe upgrading & upgrade disassembling

You can now upgrade the enemy club

Upgrade distribution UI no longer replaces the recipe list when not needed, for example with Rock & Stoff on the crafting mat which would show it for the Upgraded Rock recipe and thus hide the Repair Tool one

v0.69b Fire lit weapons not setting enemies alight
v0.69 Weapon speed calculation now clamps negative values so that a slow weapon like the crafted axe with full damage upgrade doesn’t end up with wrong animation speed value and is unable to properly cut down trees
v0.64 Machete can now be upgraded with teeth, Alkohol or feathers !
v0.62 Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive !)
v0.53 Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory

Tennis racket can now receive tooth, glass and feather upgrades !

Fixed “Sticky” upgrade recipe tooltip not showing up

v0.48 (Multiplayer) Fixed weapon upgrades not showing on remote player if he hasn’t opened inventory once since starting game
v0.46c Fixed stick + Stoff upgrade recipe not working when not owning bow
v0.46 (Multiplayer) Stoff, tooth, feather and Alkohol weapon upgrades are now visibly synced to other players !
v0.45 Fixed shutting down upgrading system before having applied all 5 views of a single glass shard upgrade leaving crafting system in a partially broken state

Fixed disassembling upgrades not properly clearing up bonuses (100% retroactive)

Fixed disassembling upgraded stick upgrades breaking it

Fixed disassembling upgrades causing burning upgrade Stoff to no longer show up in inventory

v0.44 It is now possible to remove fixed upgrades from weapons (tooth/feather/glass): Place an upgraded weapon alone on the crafting mat and press the “Craft” button. Upgrades will visibly fall off the weapon and about 40% of the tooth/feather/Alkohol will be returned to the inventory if there is room for it
v0.43 Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick)
v0.42 Upgrade recipes now show the 2d filling cog when there’s at least 2 different ingredients on the mat
v0.39 Fixed incompatibility between stashing Feuerzeug while holding burning weapon and put out burning weapon features from last patch

Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level

(Performances) Optimized fire warmth system

v0.38 Now saving Stoff (burning) weapon upgrade

Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger

Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)

v0.37 Revamped upgrade system: You now get to manually position your upgrades ! Start by making the upgrade recipe as usual, then rotate the item with Horizontal/Vertical input actions (WASD on keyboard by default), aim with mouse, and left click to place ! Repeat until all upgrade views are in place or right click to cancel upgrading

Fixed positioning of glass upgrade views

Audio – new audio event for upgrade success

Fixed upgrades not properly applying bonus + also fixes reloading flare gun with flares

Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves

New fire effects!

Adding item to weapon rack structure now properly clears up Stoff and/or fire

v0.36 Closing inventory or removing an item from crafting mat while implanting upgrades now attempts to instantly place all the views
v0.35 (Multiplayer) Fixed player’s weapon fire not following weapon perfectly on remote avatar

(Multiplayer) Now syncing rotation of fire particle, should better follow weapons

v0.33 Only fuel based fire weapons (such as molotov) will now cause enemies to flail around on fire, otherwise they will receive fire damage, stagger back but still remain able to attack
v0.32 Added upgrade recipes to all items with the burning weapon upgrade: Add Alkohol (after Stoff, as a second upgrade) to triple burn duration and slightly increase light intensity
v0.31 Glass shard upgrade views are now 50% smaller

Made glass upgrade material more transparent and more reflective

Fixed burning weapons not emitting light

v0.30 Lowered weapon fire light intensity
v0.28 (Multiplayer) Fixed issue where upgrades for weapons would not show up
v0.25 Fixed weapon fire light having a really big range and lighting up entirety of caves!
v0.24 Fixed upgrades not spawning renderers when reaching max amount

Removed upgrade counters in inventory item tooltip

Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip

Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !

Lowered penalty of each upgrade type

v0.23 When items placed on the crafting mat match with upgrade recipes it will now be listed in the same fashion as normal recipes !

Reduced burning weapons memory allocations

Light fire weapons animation added!

v0.22 Tweaked weapon upgrade stats – making a weapon Feuerzeug will now also lower its damage slightly. Lowered all upgrade amounts.
v0.21 Fixed upgraded stick counters not showing properly when adding ingredients to crafting mat

(audio) Setting a weapon alight plays fire start sfx

v0.20 New game stats: Cooked Food, Burnt Food, Cancelled Structures, Built Structures, Destroyed Structures, Repaired Structures, Edible Items Used, Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons, Burnt Enemies, Exploded Enemies

Improved burning weapon formula fire scale formula to look better with higher durations

Fire weapons now emit much more light!

v0.19 Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded

Burning weapons & arrows no longer burn things when not attacking with it

Burning weapon stay up longer when idle but use fuel quickly when attacking

v0.16 Upgrade balance: Inverted bonus curve, it now goes from small (10%) to big (100%)

Fixed Alkohol upgrades still not showing up for some weapons

v0.15 Fixed held plane axe upgrade visuals positioning

Fixed Alkohol upgrade visuals

Fixed loading upgrades from saved games (not retro-active)

There is now a limit to the total amount of upgrades per item (currently set to 30 for all weapons. You can choose to have either 30 teeth or 10 teeth + 20 Feathers, or 10 teeth + 10 Feathers + 10 Alkohol etc)

Visual added to show item upgrades distribution when crafting upgrade recipes

Bonus per upgrade now decays as you use a single upgrade type

v0.13 Lowered damage from un-upgraded rock weapon
v0.12 New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint

New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint

New upgrade recipes: Plane Axe + Blue/Orange paint

v0.10 Fixed issue with weapon upgrades have no or very little effect
v0.08d Fixed glass upgrade recipes for most weapons

Fixed Plane Axe’s Stoff on crafting mat (for fire weapon upgrade)

v0.08b items now spin around as upgrade are applied!

Increased amount of impact upgrades have on weapons

Fixed upgrades not showing on weapons after loading a saved game

Fire weapons will no longer be lit when lighting a regular fire

increased length fire stays on some weapons

Fixed missing audio on weapon fire

v0.08 Feather, Teeth and Glass Upgrades added to the game

Stoff/Fire Upgrades added to the game

Stoff/fire upgrading system added – add Stoff to your weapons and set them alight

First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.

v0.05 Raised player fire damage amount
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